StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-identified 1996 SSI release War Wind. The device styles https://cash0xs16.affiliatblogger.com/82076681/a-review-of-starcraft