The core element of Monster Hunter is its compulsion loop.[4] As opposed to common Computer system job-participating in video games, a player's Hunter does not develop and has no intrinsic stats or characteristics by any means. Rather, the Hunter's abilities are rather defined by the specific weapons and armor picked. https://monster-hunter30482.wikiannouncing.com/6320091/5_simple_statements_about_sprunki_monster_hunt_explained