The whole thing of Bananza's terrain is created from voxels, which Motokura mentioned was the principal element distinguishing it from Odyssey.[27] Takahashi described creating levels from voxels as much more easy than polygonal modeling, as builders could "freely Mix voxels and materials to build terrain then examination it out https://donkey-kong-bananza43297.actoblog.com/37193109/considerations-to-know-about-donkey-kong-bananza